PlayFab and Android Framework
A downloadable asset pack
Easy and direct PlayFab and Android solution
- PlayFab & Android Framework is an all-in-one solution for connecting Unreal Engine (5.0β5.5) games to PlayFab and android to PlayStore . It fixes the 8 core issues between UE, PlayFab, and Android, helping you quickly set up: Login/Register, Offline Mode, Auto-Login, Logout, Live Leaderboard, and an Updatable Privacy Policy, all powered by a Save/Load/Checkpoint System that saves data per player.
- With pre-configured Android settings, optimized performance, and ready-to-use UI, you can ship your game to PlayStore in just a few clicks.
But what are the problems solved by this framework??
The 3 Core issues between PlayFab and UE
π οΈFirst Problem : Lack of tutorials and most documentation is for C++ .
π₯The Solution : This framework is 100% Blueprints-based and fully Commented , well organized and includes clear Documentation and Videos Explanations to understand how it works .
π οΈSecond Problem : It takes weeks to set the whole system to work correctly .
π₯The Solution : This framework saves you time — itβs fully pre-configured and ready for PlayStore. It includes Login, Auto-Login, Logout, Offline Mode, Leaderboard, Privacy Policy, and Save/Load systems, all optimized for Android with ready-to-use UI and essential game mechanics.
π οΈThird Problem : Most PlayFab templates are for UE 4
π₯The Solution : This framework is made and updated To work with UE 5.0 TO 5.5 and will be updated for UE5.6 .
The 5 Core Issues Between UE and Playstore/Android
π οΈFirst Problem: 200 mb size limitation for all apps uploaded to PlayStore But UE packaged games are usually more than 400 mb
π₯The Solution : This framework is have built-in chunk system that automatically splits the game into a base game (less then 200mb) and the rest of the game in another chunk , no extra steps needed when you upload it to PlayStore ,
π οΈSecond Problem : The Billing Version Issue (AIDL issue) :
Playstore demends that the google play billing Version is at least 6.0.0 , older versions of UE 5.0 or 5.2 canβt upload to PlayStore because of outdated billing libraries .
π₯The Solution : I will show you how to modify build.gradle so you can have the billing library version that you need .
π οΈThird Problem : The SDK target limitation issue
PlayStore now requires SDK 34+ , which is not possible with older UE Versions (UE4) .
π₯The Solution : This framework is already set to work with UE5.0 to 5.5 so you can support SDK up to 36 .
π οΈForth Problem : Bad Optimization Issues , UE is heavy on phones if not well optimized .
π₯The Solution : This framework is set to not use any heavy on performance features and uses optimized LODs with scalable graphics in options for : light , shadows, texture and shading quality guaranteeing your game will look beautiful and work smoothly on any phone .
π οΈFifth Problem : Common Android packaging bugs :
Things like random screenshots appearing as loading screens
π₯The Solution : With this framework you get proper loading screen . correct UE configuration , and pre-signed build .
Finally As a Bonus
This framework comes with essential game systems that can be used for any game :
β Ready-to-use menues for : login , register , main menu , options , leaderboard , Level Selection , pause menu , Privacy and policy and even credits
β Ready- to-use UI system with SFX that you can reuse in future games .
β Collectible gems system .
β Full Save/Load/Checkpoint system for players , gems , settings .
β Star system : 1 to 3 stars based on the number of gems collected .
β Lvl Unlock system : opens new levels automatically when enough gems are collected .
β Death system , traps , Falling platforms , respawn system , movement , jumping , Booster and launcher System .
β Touchscreen system to be playable on phones .
β A timer System that pauses with pause menu in case you want to make a speedrunner style game
πImportant Note : All these systems can be used without the touchscreen or any Android options in case You want to make the game for pc or another platform
| Published | 2 days ago |
| Status | Released |
| Category | Assets |
| Author | Creative Indie Lab Store |
| Tags | android, playfab, Project template, Unreal Engine |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $29.99 USD. You will get access to the following files:















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